Overwatch 2 Beta Patch Notes Now Revealed

2022-06-30 19:27:25 By : Mr. Peter Liang

The latest patch notes for Overwatch 2 Beta is here!

Blizzard has recently released the official Overwatch 2 Beta patch notes.

The newest patch for Overwatch 2 has introduced several new content for the game. Some of them include console availability and cross-play testing. It will be available on PC, Xbox Series X/S, Xbox One, PS5, and PS4. It is their primary goal to test the games capabilities for such. This gives the developers to stress-test the game and let other players from different platforms think about the game.

The Quick Play queue has some temporary modifications, which will give both Role Queue and Open Queue as options. Quickplay games will also have competitive rulesets for each map’s game mode. The Hybrid and Payload maps will have both teams play Offense and Defense in the same manner as competitive play. All other features of Quick Play have remained unchanged.

Scatter Gun (Primary Fire) Pump Action Shotgun

Jagged Blade (Secondary Fire) Active: Throw the blade and re-activate to pull it back, along with any impaled enemy Passive: Wound enemies with Quick Melee or Throw, dealing damage over time

Commanding Shout (Ability 1) Temporarily increase health and movement speed for yourself and nearby allies

Carnage (Ability 2) Wound all enemies in front of you, dealing damage over time

Adrenaline Rush (Passive) Heal from all damage over time dealt by wounds

Rampage (Ultimate) Charge forward and wound enemies; dealing damage over time and preventing them from being healed

New Hero Looks All heroes have new Overwatch 2 exclusive looks. Select “Classic II” from the Skin select screen in the Hero Gallery to check them out.

Dynamic Rendering Scale Added “Dynamic Render Scale” to PC to improve performance when GPU limited.

Overall Updates The game scoreboard has been updated in multiple ways based on all the amazing feedback we’ve received since the first beta.

We look forward to more of your feedback on this feature, as we’re still looking to update and polish the scoreboard.

A large reorganization is in progress for the statistics displayed on the scoreboard, as well as the statistics for each hero. The scoreboard now displays Eliminations, Assists, Deaths, Hero Damage dealt, Healing Done, and Damage Mitigated. Here are the new statistics:

Many heroes still have statistics that are not yet implemented. These are marked by the NYI tag after the name of the statistic. We have included these unfinished statistics in the scoreboard to provide opportunities for players to give feedback on this feature.

Home Theater Surround Sound Updates

REINHARDT Armor reduced from 350 to 300 Health increased from 300 to 325

Barrier Projector Projector health reduced from 800 to 700

Primal Rage (Ultimate) Ultimate cost increased 10%

D.VA Mech Armor increased from 200 to 300 Mech Health decreased from 450 to 350

Seismic Slam No longer slows enemies

Power Block Damage reduction reduced from 90% to 80%

Augmented Fusion Driver Damage increased from 10 to 12 Projectile size no longer scales with distance Projectile initial size reduced from 0.3 to 0.1 Critical damage bonus increased from 50% to 100% Damage falloff at maximum range reduced from 70% to 50% Maximum falloff range reduced from 15-35 meters to 15-25 meters

Fortify 20% movement speed penalty removed Headshot immunity removed

Javelin Spin Cooldown decreased from 10 to 7 seconds Speed boost reduced from 65% to 40% Knockback increased

Energy Javelin Impact damage reduced from 80 to 60 Cooldown increased from 6.5 to 8 seconds

Terra Surge Max damage increased from 275 to 500 Damage begins to ramp after the old 200 damage timing DAMAGE

A-36 Tactical Grenade Cooldown reduced from 10 to 8 seconds

Combat Roll Now grants 50% damage reduction for its 0.4 second duration

Steel Trap Fully locks movement again Projectile speed increased from 10 to 15

Frag Launcher Projectile size increased from 0.2 to 0.25

Rocket Launcher Reload starts 0.25 seconds sooner when out of ammo

Concussive Blast Now deals 30 damage and deals additional knockback on direct hits

Photon Projector (Primary Fire) Maximum ammo increased from 70 to 100 No longer generates ammo when damaging barriers

Photon Projector (Secondary Fire) Projectile speed increased from 25 to 50 Max damage reduced from 120 to 90 (45 impact, 45 explosion) Max charge projectile size reduced from 0.5 to 0.4 Ammo cost increased from 7 to 10 Charge time increased from 1 to 1.2 seconds

Teleporter Build time reduced from 2 to 1 second Now has a maximum lifetime of 10 seconds Cooldown increased from 10 to 16 seconds Cooldown starts when Teleporter is placed Health reduced from 300 to 200 (50 health, 150 shields)

Sentry Turrets Travel speed increased from 15 to 20 Movement speed reduction on targets reduced from 20% per turret to 15% per turret

Rivet Gun (Primary Fire) Fire recovery reduced from 0.6 to 0.55 seconds

Rivet Gun (Secondary Fire) Fire recovery reduced from 0.8 to 0.7 seconds SUPPORT

Orb of Discord Time to fall off target when not in line of sight reduced from 3 to 2 seconds

Guardian Angel No longer can be canceled using crouch for a big vertical boost Now automatically launches you upwards if you reach the end of Guardian Angel

Angelic Descent Angelic Descent will now additionally slow ascent speed if held, not just descent speed This means you can dampen vertical knockbacks (such as Junkrat’s Concussive Mine) but also reduce the amount of height that the GA vert boost gives you

Overwatch 2 Beta is now available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.